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dc.contributor.authorÇamlıbel, Beyzanur
dc.contributor.authorTokatlı Demirok, Nazan
dc.date.accessioned2025-05-15T07:42:02Z
dc.date.available2025-05-15T07:42:02Z
dc.date.issued2025en_US
dc.identifier.citationÇamlıbel B, Tokatlı Demirok N. The effects of board game-based nutrition education on nutritional behaviors, self-efficacy, and attitudes of primary school children. Nutrition and Health (2025).en_US
dc.identifier.issn0260-1060
dc.identifier.issn2047-945X
dc.identifier.urihttps://journals.sagepub.com/doi/10.1177/02601060251337586
dc.identifier.urihttps://doi.org/10.1177/02601060251337586
dc.identifier.urihttps://hdl.handle.net/20.500.12780/1105
dc.description.abstractBackground Developing healthy eating habits from childhood through nutrition education is crucial for healthy societies, and game-based educational approaches enhance learning by offering more engaging alternatives to traditional methods. Aim The aim of our study is to design a board game that enables primary school children to recognize food and to evaluate the effects of this game-based nutrition education intervention on children's nutritional behaviors, self-efficacy and attitudes. Methods This pre-test post-test randomized controlled experimental study included 50 fourth-grade students aged 9-11 years, 24 in the intervention group and 26 in the control group. The intervention group received the FoodHunter game once a week for 4 weeks. The participants' nutritional behaviors were evaluated with the Food Behaviour Scale (FBS) and the Food Frequency Questionnaire (FFQ), their nutritional behaviors with the FBS, their nutritional self-efficacy with the Children's Dietary Self-Efficacy Scale (CDSS), and their nutrition attitudes with the Nutrition Attitude Subscale (NAS) before and after the intervention. After the intervention, the game was evaluated with FoodHunter Evaluation Questions (FHEQ). Results In the FoodHunter intervention group, the FBS, CDSS, and NAS scores were significantly greater in the postintervention group than in the control group (p < 0.05). A moderate positive and significant correlation was found between the FHEQ score and the NAS score (r = 0.419, p < 0.05) and between the FHEQ score and the FBS score (r = 0.474, p < 0.05). Conclusions This study confirms the effectiveness of the developed FoodHunter game intervention in improving primary school children's nutritional behaviors, self-efficacy, and attitudes.en_US
dc.language.isoengen_US
dc.publisherSage Publicationsen_US
dc.relation.isversionof10.1177/02601060251337586en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectBehavioren_US
dc.subjectBoard gameen_US
dc.subjectChilden_US
dc.subjectGamificationen_US
dc.subjectNutrition educationen_US
dc.titleThe effects of board game-based nutrition education on nutritional behaviors, self-efficacy, and attitudes of primary school childrenen_US
dc.typearticleen_US
dc.contributor.departmentİstanbul Kent Üniversitesi, Fakülteler, Sağlık Bilimleri Fakültesi, Beslenme ve Diyetetik Bölümüen_US
dc.contributor.authorID0000-0001-8508-9080en_US
dc.contributor.institutionauthorÇamlıbel, Beyzanur
dc.relation.journalNutrition and Healthen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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