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dc.contributor.authorCankurtaran, F.
dc.contributor.authorMenevşe, Ö.
dc.contributor.authorNamlı, Ayşenur
dc.contributor.authorKızıltoprak, H. Ş.
dc.contributor.authorAltay, S.
dc.contributor.authorDuran, M.
dc.contributor.authorDemir, E. B.
dc.contributor.authorŞahan, A. A.
dc.contributor.authorEkşi, C.
dc.date.accessioned2022-03-14T07:22:49Z
dc.date.available2022-03-14T07:22:49Z
dc.date.issued2022en_US
dc.identifier.citationCankurtaran, F., Menevşe, O., Namlı, A., Kızıltoprak, H. Ş., Altay, S., Duran, M., Demir, E. B., Şahan, A. A., & Ekşi, C. (2022). The impact of digital game addiction on musculoskeletal system of secondary school children. Nigerian journal of clinical practice, 25(2), 153–159. DOI: https://doi.org/10.4103/njcp.njcp_177_20en_US
dc.identifier.issn1119-3077
dc.identifier.urihttps://doi.org/10.4103/njcp.njcp_177_20
dc.identifier.urihttps://hdl.handle.net/20.500.12780/499
dc.description.abstractAbstract Background: The widespread use of digital devices causes adolescents to spend long periods of time in front of the screen. Aims: This study aimed to analyze the impacts of digital game addiction on the musculoskeletal system of secondary school children in Kayseri. Patients and methods: A total of 1000 healthy children have been included. A questionnaire, which has been prepared by the researchers and questions children's socio-demographic knowledge, sport habits, durations of study, types of digital tools they use to play games, using positions and durations of use, has been applied to the children. A visual analog scale was used to assess pain intensity. Game addiction has been evaluated through Computer Game Addiction Scale for Children. Results: Between computer and phone use and neck pain, a significant correlation has been found (P < 0.05). Between game addiction and wrist, back and low back pain, a significant correlation has been detected. While males use more computer, tablet and are more addicted to games, the scores of head, wrist and back pain in females have been found out to be significantly high. Conclusions: As they cause musculoskeletal problems, the higher the time children consume in front of digital devices and the more they use it in wrong posture; the more the complaints about pain are.en_US
dc.language.isoengen_US
dc.publisherWolters Kluweren_US
dc.relation.isversionofhttps://doi.org/10.4103/njcp.njcp_177_20en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAddictionen_US
dc.subjectChilden_US
dc.subjectDigital gameen_US
dc.subjectMusculoskeletal systemen_US
dc.subjectPainen_US
dc.titleThe impact of digital game addiction on musculoskeletal system of secondary school childrenen_US
dc.typearticleen_US
dc.contributor.departmentİstanbul Kent Üniversitesi, Fakülteler, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.contributor.authorIDhttps://orcid.org/ 0000-0002-1660-922Xen_US
dc.contributor.institutionauthorNamlı, Ayşenur
dc.identifier.volume25en_US
dc.identifier.issue2en_US
dc.identifier.startpage153en_US
dc.identifier.endpage159en_US
dc.relation.journalNigerian Journal of Clinical Practiceen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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